Change the value of a number input on the client — updateNumericInput
updateNumericInput( session, inputId, label = NULL, value = NULL, min = NULL, max = NULL, step = NULL )
Arguments
session |
The |
---|---|
inputId |
The id of the input object. |
label |
The label to set for the input object. |
value |
The value to set for the input object. |
min |
Minimum value. |
max |
Maximum value. |
step |
Step size. |
Description
Change the value of a number input on the client
Details
The input updater functions send a message to the client, telling it to change the settings of an input object. The messages are collected and sent after all the observers (including outputs) have finished running.
The syntax of these functions is similar to the functions that created the
inputs in the first place. For example, numericInput()
and
updateNumericInput()
take a similar set of arguments.
Any arguments with NULL values will be ignored; they will not result in any changes to the input object on the client.
For radioButtons()
, checkboxGroupInput()
and
selectInput()
, the set of choices can be cleared by using
choices=character(0)
. Similarly, for these inputs, the selected item
can be cleared by using selected=character(0)
.
See also
Examples
## Only run examples in interactive R sessions if (interactive()) { ui <- fluidPage( sliderInput("controller", "Controller", 0, 20, 10), numericInput("inNumber", "Input number", 0), numericInput("inNumber2", "Input number 2", 0) ) server <- function(input, output, session) { observeEvent(input$controller, { # We'll use the input$controller variable multiple times, so save it as x # for convenience. x <- input$controller updateNumericInput(session, "inNumber", value = x) updateNumericInput(session, "inNumber2", label = paste("Number label ", x), value = x, min = x-10, max = x+10, step = 5) }) } shinyApp(ui, server) }