reactive.effect
=None, *, suspended=False, priority=0, session=MISSING) reactive.effect(fn
Mark a function as a reactive side effect.
A reactive effect is like a reactive calculation (calc) in that it can read reactive values and call reactive calculations, and will automatically re-execute when those dependencies change. But unlike reactive calculations, it doesn't return a result and can't be used as an input to other reactive expressions. Thus, reactive effects are only useful for their side effects (for example, performing I/O).
Another contrast between reactive calculations and effects is their execution strategy. Reactive calculations use lazy evaluation; that is, when their dependencies change, they don't re-execute right away but rather wait until they are called by someone else. Indeed, if they are not called, then they will never re-execute. In contrast, effects use eager evaluation; as soon as their dependencies change, they schedule themselves to re-execute.
Parameters
suspended : bool = False
-
If
TRUE
, start the effect in a suspended state (i.e., it will not execute until resumed and invalidated). priority : int = 0
-
The new priority. A higher value means higher priority: an effect with a higher priority value will execute before all effects with lower priority values. Positive, negative, and zero values are allowed.
session : ‘MISSING_TYPE | Session | None’ = MISSING
-
A Session instance. If not provided, the session is inferred via get_current_session.
Returns
:
Effect_
| Callable[[EffectFunction
|EffectFunctionAsync
],Effect_
]-
A decorator that marks a function as a reactive effect (
Effect_
).
Tip
Reactive effects are analagous to observers in Shiny for R.
See Also
Examples
#| standalone: true
#| components: [editor, viewer]
#| layout: vertical
#| viewerHeight: 400
## file: app.py
from shiny import App, Inputs, Outputs, Session, reactive, ui
app_ui = ui.page_fluid(ui.input_action_button("btn", "Press me!"))
def server(input: Inputs, output: Outputs, session: Session):
@reactive.effect
@reactive.event(input.btn)
def _():
ui.insert_ui(
ui.p("Number of clicks: ", input.btn()),
selector="#btn",
where="afterEnd",
)
app = App(app_ui, server)